JIAQI HAN
Jiaqi (Jackie) Han
Phone:
+86-18898889236/3852349236
Email:
Address:
489E 400 S, Encore Apartment, Room#324,
Salt Lake City, Utah State, 84111
As a former Architecture student, the convergence between my architectural background and the field of gaming offers numerous possibilities beyond game design. This convergence holds significant implications, including exploring virtual architecture and interiors within the metaverse, establishing digital twin platforms, and developing offline immersive cultural tourism projects utilizing VR and AR technologies.
The emergence of AlGC has the potential to bring about changes, particularly for small and independent design studios within and beyond the traditional game industry that needs more cross-disciplinary comprehensive talents.
My utmost ambition is to establish and operating a virtual design office focused on creating architectural and interior designs for the gaming and film industries. Before I can turn this dream into a reality, I recognize the need for training and experience. I will continue my journey towards becoming a successful entrepreneur in the virtual design field, enabling me to learn from the best in the business and gain a deeper understanding of developing interactive programs.
My Journey
Sept 2014 – July 2019
Jan 2016 – May 2018
Aug 2019 - May 2021
Sep 2021 - Apr 2023
May 2022-Oct 2022
Aug 2024 - so far
Software
Certificate
Interests
South China University of Technology Guangzhou, CN
Bachelor of Architecture/ Historical Building Conservation
• Design work: Mountain of Origin, Cantonese Museum, Broken Brecht Theater, Urban Lobby in Nantou...
• Paper work: Guidelines for the repair and protection of historic buildings in Guangzhou, Apple Store and Its Neoliberal Model...
• Honor: National Scholarship sponsored by Ministry of Education of the P. R. China (top 1%),
Enterprise Scholarship sponsored by Agile Property, 1st Prize of Pengshi Design Scholarship (top 2%), GUYU National Sustainable Building Competition third prize, Baiyun Enterprise Scholarship sponsored by Guangzhou Baiyun Chemical Industry Co., Ltd. (top 2%)
Eco-Design Student Design Associate Guangzhou, CN
Management Director
• Housing Interior Design: conducted architectural design, construction drawing, site analysis, cost budget, rendering for a 140 square meter space
• Reconstruction of Qiyunshan Homestay: visited the mountainous county multiple times to
investigate land condition, generated market and neighborhood analysis, recognized the seasonal
trend of visitor numbers and decided on the most suitable design; assisted in performing valuation
analysis using cost approach and income capitalization approach
Harvard University Graduate School of Design Cambridge, USA
Master of Architecture in Urban Design
• Design work: South Boston: Urban Cores in Transition, After Amazon - What's Next for LIC?, Building Respect on San Francisco's Third Street
• Paper work: Boston Back Bay Office Building Appraisal Project, Sustainable Study for Affordable Senior Housing, Market Feasibility Study on Modes of the Transformation of Industrial Building into Commercial Real Estate Project in the Pearl River Delta, Evolving Cartography: A Tool of Land Governmentality in China, New Roles of Privatizing Public Approval Processes in Project Delivery...
• Conducted thorough market analysis, analyzed the property’s location, submarket trends,
demographic characteristics of the area; prepared table of comprehensive technical and economic indicators
• Participated in case study on renovated office building in Back Bay, built a DCF model to evaluate the property’s value with cost approach and income capitalization approach
Poly Guangdong Urban Development Co., Ltd. Guangzhou, CN
Design Management Department, Project Manager
• Projects: Tangim (Luxurious House Project), Guanggang New Town (Apartment Projects),
Guangzhou Iron Industrial Park(Municipal Park Project, Industrial Heritage Preservation)
Personal Studio Guangzhou, CN
Murder mystery games: Orchids(Emotion), Fate in Qin Dynasty(Strategy), Flowing Blood and Fire(Spy)
University of Utah Salt Lake City, USA
Master of Entertainment Arts & Engineering(Technical Art Track)Technical Art Direction: Technical Art Track in environmental art, procedural content generation, game
demo development, rapid prototype, open world asset creation
Unity, Unreal Engine (beginning), V-ray, Blender, ZBrush, Stable Diffusion, Substance Designer, AutoCAD, Arc GIS (beginning), BIM, Sketch Up, Rhino, Houdini, PR, AE, Adobe
Indesign, Adobe Photoshop, Adobe Illustrator, Maya, SpeedTree
PMP (Project Management Professional), CSPM (Certified Strategic Project Manager)-level2
Traditional Chinese painting, fiction writing, travelling (Netherlands, U.S., France, Switzerland)