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JIAQI HAN
POP CITY
In this place, you will learn some problems you might encounter when opening a retail store. In
this place, you will also learn some fantasy about pop art trend history!
Associating with customers sometimes will create nervousness and anxiety, but as a retail owner, you might want to overcome these feelings.
Here, enjoy the joyful and colorful world! And let your customers feel this joy as well!
#3D Simulation Game
#Serious-game
#Pop Art
#Work as Technical Artist
#Designed Art Style + Assets
#Made with Unity, Maya, Blender, Photoshop
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Digital Game Design
Coursework Team:
Engineers: Noah Hart, Yuxi Dai
Arts: Jiaqi Han, ZhuLi, Zhuojun Wei
Production: Justin Li
Septermber 2024
Platform: Windows, WebGL
Game Content:
In this game, you will act as a store/retail owner and run your business.
The game includes two phases.
In the planning phase, you need to choose one strategy and pick what inventory you want to be in your store. Keep in mind that you have to keep your spending under your budget and store shelf space limitations!
STRATEGY:
In the game phase, your main goal is to keep your consumer happy! You need to answer their question in time and help them checkout!
If your store has a higher Rating, more customers will be attracted!
Controls:
Controls:
To win the game, you have to maintain your store rating above 3.0/5.0
Also, you need to get more profit than the expected profit to maintain your store.
End Game:
The Game will end when more than 20 customers are leaving your store or if you sell all your items on the shelf.
The maximum number of items you can get on the shelf is 15.
Environmental Art:
80% of the assets in the project are original creations. After referencing 1960s comic books and popular toys, I analyzed the key elements of Pop Art and created the assets.
To better align the project with the Pop Art style, I developed some NPR (Non Photorealistic Rendering) shaders and added halftone patterns to make them look more like comic book illustrations.
Shader Test
Final Version
Animation:
The animation production for this project utilized motion capture technology.
As a female motion capture actor, I portrayed a female customer in the store, recorded the animations, and later handled data cleaning, motion optimization, and shader development.
1. Rigging in Maya
2. Motion Capture Data Cleaning
3. Editing Animation in Unity
Female Customer
Male Customer
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